Exploring Technology in STEAM

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Exploring Technology in STEAM

STEAM education engages and inspires children by integrating science, technology, engineering, arts and mathematics. Each component of STEAM is valuable on its own, and together, they add up to a well-rounded approach to preparing kids for the future.

We recently covered the role of science in STEAM, so now let’s take a look at how technology fits into this type of learning.

 

The Role of Technology in STEAM

Exploring technology helps children to understand and value innovation while building 21st-century skills like media and technology literacy, productivity, social skills, communication, flexibility and initiative. These kinds of skills will be critical for children as they grow in our ever-changing world, regardless of whether or not they pursue a career in a tech-based field in the future.

There are many ways in which children can gain and apply knowledge of technology through STEAM education. They can build familiarity with how computers work, investigate robotics, learn basic coding skills, reverse engineer an electronic device, or design, build and test an invention prototype. During the COVID-19 pandemic, many children have applied tech skills each time they join and participate in virtual learning experiences.

Because STEAM is an interdisciplinary approach, children engaged in this type of learning often use tech tools and skills as they explore science, engineering, math or the arts. For example, a child could discover how 3D printing can help them create art, or they might build math and science skills while learning how data informs the development of new technology.

 

Hands-On Technology at Camp Invention

The education team here at the National Inventors Hall of Fame® (NIHF) develops an all-new Camp Invention® program every year, and the curriculum is always designed to offer exciting ways to get hands-on with technology.

With this summer’s program, Recharge, our Open Mic activity gives campers the chance to explore the inner workings of a microphone. Each camper receives their very own wireless mic, which features several inventions credited to NIHF Inductees, including Bluetooth® wireless technology developed by Jaap Haartsen, the blue LED created by Shuji Nakamura and the electret microphone co-invented by Jim West and Gerhard Sessler. In fact, children will be greeted by West’s voice delivering an encouraging message as they turn on their microphones!

Each camper also has the opportunity to reverse engineer their mic, taking it apart to discover how this technology works while finding inspiration for designing and building prototypes of their own inventions.

Campers will keep their microphones after their program week ends, giving them unlimited opportunities to keep exploring, learning and having fun. For more information on this summer’s Camp Invention program, parents and educators are encouraged to visit invent.org.

 

Keep Exploring STEAM

Curious about the other subjects involved in STEM and STEAM learning? Visit our blog to learn more!

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