Year-Round PreK-8 Curriculum Combining STEAM and Life Skills

Bring this unique education program to students of all learning styles

What Is Invention Project?

  • What: Invention Project® helps transform PreK-8 students into innovators by offering 32 uniquely themed modules packed with hands-on challenges that encourage students to not only explore STEAM (science, technology, engineering, arts and mathematics) topics, but also build key life skills. Developed by our team of educators and inspired by world-changing inventors, every experience is aligned with national and state education standards. The program also can be customized to meet your district’s specific needs while providing teachers with the tools to spark imaginations and build confidence. Additionally, our program also functions as a gifted and talented education program, offering advanced learners the challenging and enriching experiences they need to excel. Each module is composed of six, one-hour sessions, and all modules offer resources in Spanish. Contact us or complete our online form to bring Invention Project to your school.
  • Who: Students in grades PreK-8.
  • When: Your customized modules can be implemented year-round as either an in-school or afterschool program.
  • Where: In person, virtually by an Instructor or student led for an asynchronous approach.
  • How: We ship materials to you from our in-house warehouse. Materials are shipped in Individual Sets to make it easy to share with students.

Watch Invention Project in action and learn how educators are using this unique STEAM program in their schools.

Features and Benefits of Partnering With Us

Engaging Curriculum

Designed for hands-on engagement and open-ended exploration, Invention Project empowers students and teachers alike.

Funding Qualified

Qualifies for ARP/ESSER, Title I-IV, 21st Century Community Learning Centers and Migrant Education, as well as state and local district funding resources.

Authentic Life Skills

Throughout the program, students benefit from experiences that build authentic life skills through collaboration.

Stress-Free Implementation

The National Inventors Hall of Fame® provides all materials and resources needed for hassle-free implementation, as well as dedicated support throughout the program.

What Is Included in Invention Project?

Educator Resources*

Includes step-by-step curriculum and curriculum support, composed of video tutorials, pre- and post-tests, rubrics and book extension lists, for turnkey implementation.

 

Student Resources*

Includes individually packaged materials, step-by-step activity guide and access to online resources including video tutorials and activity pages that keep students engaged.

 

*Materials, handouts and supplemental resources vary by module. Select modules are available in Spanish.

Explore a Selection of Invention Project Modules

Robotic Aquatics™

In Robotic Aquatics, PreK-1 students dive into the latest ocean research and design a tank featuring a newly created and patented aquatic plant. Throughout the week, they craft a habitat for their own aquatic friend and develop their own bio-inspired invention before delivering a pitch that is sure to make a splash.

Robotic Pet Vet™

Students in grades 1-3 enhance their problem-solving skills and build their understanding of biology, physiology and circuitry when they take apart and diagnose robotic dogs in Robotic Pet Vet. After helping their pets recover, children celebrate by constructing an interactive dog park attraction.

Innovation Force®

During the Innovation Force module, students in grades 2-4 join a team of National Inventors Hall of Fame Inductees to solve some of the world’s greatest challenges while battling supervillains! With inspiration from real-life inventions, children are empowered to design, build and market an invention that will save the world.

Champions

In Champions, kids in grades 3-5 discover unseen champions of the sports world and explore how innovators have changed the way people experience sports. They draft inventors and inventions to add to their Innovation Dream Team and use their inspiration to build the ultimate sports complex!

Open Mic™

In this empowering module, children in grades 4-6 voice their ideas as their imaginations are amplified through invention and entrepreneurship! First, they engineer a wireless microphone, and then they follow the Camp Invention Design Thinking Process™ to develop and pitch their own amazing inventions.

Wear It Out™

In Wear it Out, students in grades 5-8 combine creative ideas and maker materials to invent clothing and accessories that are both fashionable and functional. They employ divergent and convergent thinking and creative problem solving to engineer clothing of the future that responds to extreme weather.

What Educators Are Saying About Our Education Programs

  • Rating of 5 out of 5
    “All of the resources and materials provided were the best part. It makes things so easy to step in and teach the students.”
    Lisa F.

    Eagle Mountain, UT

  • Rating of 5 out of 5
    “I believe it is vital for our students to be exposed to and experience the benefits of collaborating, the freedom to create and explore, and the exposure to other careers they may not have known about before.”
    Jamie G.

    Reno, NV

  • Rating of 5 out of 5
    “As a classroom teacher I am always looking for new innovative ideas to stimulate my students. I participated to explore new topics and interesting hands-on approaches to teaching.”
    Cottie J.

    Lake Charles, LA

  • Rating of 5 out of 5
    “The organization of all of the curriculum was great and made the facilitating for the teachers really easy.”
    Shawna P.

    Katy, TX

  • Rating of 5 out of 5
    “I love the lessons and how they support our standards.”
    Cheri J.

    Duluth, GA

  • Rating of 5 out of 5
    “All of the events and parts of the program were meaningful to our students and our teachers. It's amazing to see our students create all of the inventions!”
    Adriana O.

    Urbana, IL

Bring Invention Project to Your School

Contact us at 800-968-4332 or [email protected], or complete our form to bring transformative, hands-on learning to your school.

Bring Invention Project to Your School