The SPARK Program
Employed by many scientists and engineers, nature has often served as inspiration to mankind throughout the history of time. During the W!LD: Wondrous Innovations and Living Designs module, children embark on a wild animal adventure to investigate some of the most spectacular and innovative animals on the planet. In this module, children are introduced to the concept of biomimicry and explore how nature can be used to inspire new innovations.
During the Bounce! An Atomic Journey module, children investigate the science of bouncy balls! Through the dynamic use of chemistry, experiments, and investigations, children bounce their way through atoms, molecules, mixtures, and compounds to figure out how cool matter, like a bouncy ball, is created.
In the I Can Invent: Launchitude™ module, expedition teams are challenged to launch international rubber ducks to their country origin and race to destroy competitor duck territory! Teams put physics (trajectory and velocity) into practical use as they take apart broken appliances and re-engineer the gears and gadgets, along with upcycled objects, to invent the ultimate Duck Chucking Device. Throughout the week, children will explore physics, entrepreneurship and invention though practical hands-on challenges.
The Geo-Games module combines physical activity and creativity. Children practice teamwork, cooperation, coordination and creative problem solving processes during fun, energetic games. Geo-Games activities embody the fact that all games can be modified with nontraditional approaches and made more exciting. Children create game pieces and sporting equipment from everyday items, employing the concept of upcycling. Together, they will fuse global games and classic high-energy activities. Like all Camp Invention modules, winning and losing isn’t important. Instead, this module stresses creative problem solving and encourages active physical participation that boosts self-confidence.