The INNOVATE Program
Children explore new types of energy to help power robotic creatures during the Power’d™ module. A week of building, powering, and exploring the capabilities of their own fantasy creatures, children investigate wind, solar, and hydro power. The excitement builds as children make discoveries about electrical power and circuits by tinkering with motors, batteries, and other engaging materials. Children are introduced to renewable and nonrenewable energy sources as they build and explore the roles of mathematics and physics in design and engineering.
The Hatched™ module utilizes the concept of computer virtual worlds to engage children in economic and entrepreneurial work. During the week, children create and “sell” items that will benefit their avatars’ lives and the Hatched virtual world. This module uses supply and demand as well as needs and wants to guide children towards a better understanding of how these principles work in the real world. During the week, children use creative and critical-thinking skills, cooperative groups, and communication to engage in the restoration of the Hatched virtual world.
In the I Can Invent: Launchitude™ module, expedition teams are challenged to launch international rubber ducks to their country origin and race to destroy competitor duck territory! Teams put physics (trajectory and velocity) into practical use as they take apart broken appliances and re-engineer the gears and gadgets, along with upcycled objects, to invent the ultimate Duck Chucking Device. Throughout the week, children will explore physics, entrepreneurship and invention though practical hands-on challenges.
The Geo-Games™ module combines physical activity and creativity. Children practice teamwork, cooperation, coordination and creative problem solving processes during fun, energetic games. Geo-Games activities embody the fact that all games can be modified with nontraditional approaches and made more exciting. Children create game pieces and sporting equipment from everyday items, employing the concept of upcycling. Together, they will fuse global games and classic high-energy activities. Like all Camp Invention modules, winning and losing isn’t important. Instead, this module stresses creative problem solving and encourages active physical participation that boosts self-confidence.