The SPARK Program
Join us on a W!LD animal adventure and explore the most spectacular and inventive
animals on the planet. During the W!LD: Wondrous Innovations and Living
Designs™ module, children explore W!LD and wondrous animal
inventors. During the week, participants explore how cuttlefish use camouflage to
hunt and hide, paper wasps that make “paper”, snails that create iron plated
armor, fire beetles that use infrared light, and geckos that climb walls using nano
hairs. Mother Nature’s very own inventors are sure to spark your imagination on
this W!LD animal exploration.
Mysterious coded messages have been left at The Curious Cypher Club™
headquarters, and it is up to the Camp Invention participants to solve this puzzling
mystery. Each day, children solve a different coded message and use the same
code to send a message back to the culprit. After working on their codes each
day, children work together to build a clubhouse using materials such as PVC pipes,
rolls of corrugated cardboard, and other upcycled materials. After a week
of solving coded messages and using their engineering skills to build a unique clubhouse,
children uncover the culprit, end the message sending, and are awarded membership
into The Curious Cypher Club!
During the Bounce! An Atomic Journey™ module, children
investigate the science of atoms and molecules by experimenting with bouncy balls!
A dynamic mix of chemistry and physical science, children bounce their way
through atoms, molecules, mixtures, and compounds to figure out how cool matter
(like a bouncy ball) is created. Children gain experience designing and conducting
their own experiments and investigations as they explore how atoms join together
to make molecules that shape our entire world! Children design high-bouncing
investigations, practice moving atoms like nanotechnologists, conduct inquiry-based
static electricity experiments, and make salty solutions, slimy compounds, polymer
snow, and their very own bouncy ball to take home!
Children shake up traditional games to create new experiences that will have them
thinking and upcycling their way to a brand new kind of fun! In the
Game On: Power Play™ module, children are challenged to
use nontraditional equipment (such as water balloons) to play classic games. Each
day features fresh ideas that will have children mentally and physically engaged
and completely entertained. The laughter is contagious as children use fun
ways to enhance their level of cooperation and coordination in these innovative,
team-building exercises. Children's minds and bodies are put to the test as
they combine physical activity, creativity and fun!
During the I Can Invent: Edison’s Workshop™ module
children walk in the footsteps of Thomas Edison as they create and market a multi-step
machine. Creative problem solving is fostered as children imagine and assemble
the unthinkable! Younger children work in teams to create multii-step inventions
using pieces and parts of an alarm clock and other recyclable materials. Older children
work in teams to build complicated, multi-step machines that solve a challenge.
All children further explore the process of invention as they market their inventions
and receive mock patents. A participant favorite, children of all ages find
this module incredibly challenging and exciting!